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Empire 1.0b9.cpt
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Empire Instructions
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1992-06-20
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4KB
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85 lines
Hello and welcome to MUBBS Empire
Current version is 1.0b9
Note -
MUBBS Empire the Beta testing version (anyway) is FREEWARE. The release version will be shareware and have
a fee of $20.00. The original source code (version 1.0b6) will also be FREE.
This is a small and quick multi-line/multi-player game of space combat. One of my design goals was to make the
game as "FAST" as possible. I have done this by by using a "budget" system. The player will choose different amounts
of a budget to spend on each item. Once set these need not change. New units are created every turn.
Combat is both simple and fast.
Instructions for installing
1. Put the "Empire Folder" at the same level as the "bbssupport" folder.
/*There are 4 files that need to be in this folder, the rest are created by the game as it runs.
These are Empire Help, Hall of Fame, New Player hints, Opening. The game won't run without them! */
2. Put the "EMPNews.intro file into the "send" folder.
3. Move the "MUBBS Empire" code resource into the "modules" resource file.
4. Move the "EMPNews" code resource into the "modules" resource file.
/* This is actually a copy of the "backfile" module with the name changed to work with "MUBBS Empire" */
That's it.
Additional Tip
I haven't inlcuded the ability to send "mail" becasue In a previous version on a another system, the sysop set up a
seperate "discussions" section so that players could form alliances and talk to each other about the game. I suggest you
do the same.
If a player tries to conquer with MINIMAL forces s/he will loose everything, and the game won't give hints!
Players are protected for the first 5 days of play.
Setting the "debuglevel" in the bbsconfig file to 99 will show various debugging printf's.
Secret Sysop Commands
Type "U" from the "Main Menu" in order to access the Player Record editor. You can use this to "hack" the
totals that a player has. I included this mainly as a debugging tool in order to keep the game going if a player
record gets mangled.
Type "V" from the "Main Menu" in order to change the Game Variables.
Winning Score is the score necessary to win the game
Days to Protect is the number of days each player gets before they can be attacked.
Turns per Day is just that.
Logging
MUBBS Empire maintains a "News" file that also serves as a runtime error log. Any sort of Fatal "C" I/O
error will be shown here. You'll also hear from the player, because MUBBS Empire will quit at that point.
Design Notes
MUBBS Empire is a "port" mostly of a game that I wrote for "Hermes" which was in turn derived from a game called
"Leech" by Walter Korman. I have built in error checking into every function that does I/O either with the disk or the
user so the game *** SHOULD BE *** VERY robust and NOT destroy you hard disk!
Bugs/Features that I've noticed
Sometimes you get a Cancel/Pause question that's coming from MUBBS itself. I think this is some sort of setting
that I'm not doing correctly.
FINAL warning / warrantee / disclaimer / Copyright Notice
NOTICE:
This program source code and it's compiled version is
Copyright (c) 1991 Ken McKittrick and N. Hawthorn.
Portions are also Copyright Symantec Corp. (the Think C people).
This program source code and it's compiled version IS NOT IN THE PUBLIC DOMAIN !
This program source code is made exclusivly for use with the "MUBBS"
BBS system software. IT IS NOT TO BE USED IN ANY OTHER SOFTWARE PROGRAM.
DISCLAIMER: This program is a test, it may not be fully debugged, USE AT
YOUR OWN RISK ! BY USING THIS PROGRAM CODE, YOU AGREE TO HOLD IT'S AUTHOR
HARMLESS FROM ANY AND ALL LITIGATION ARISING FROM IT'S USE. This program is
not intended for any particular purpose, and especially not any you expect.
It can crash, wipe out your hard drive, and make your life misiberable. Back
up all data before using. YOU HAVE BEEN WARNED ! This program will self destruct
if not handled in a caring manner.
Keep the copy that you downloaded in archive format or suffer the "download again"
pain.